﻿namespace UnityEngine
{
    using System;
    using System.Runtime.CompilerServices;

    public sealed class OffMeshLink : Component
    {
        public bool activated { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }

        public float costOverride { [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] get; [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall] set; }


        private bool _occupied;
        public bool occupied
        {
            [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
            get
            {
                return _occupied;
            }
        }
    }
}

